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Bioshock 2 Review

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Bioshock was a game which could have happily gone without a sequel. The announcement of Bioshock 2 lead to a genuine split in the fanbase. Would 2K Games destroy the franchise? Or would a return to Rapture really work? We're here to find out.

Bioshock 2 kicks off by putting the player in the shoes of one of Rapture's very first Big Daddy's - 'Delta'. Within the first few minutes of the game you'll discover your beloved Little Sister was taken away from you whilst you were left for dead. The story in Bioshock 2 is paced in the same styling as the original, with an overriding goal leading you to new areas only for things to climax near the end. Throughout the adventure are many twists and turns to keep the player hooked. With constant references to old characters and over 100 audio logs fans of Rapture are sure to get a kick out of learning more about the world and the people that inhabit it.

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The gameplay has seen some interesting tweaks too - the biggest being that players can now dual wield a weapon and a plasmid in combination. This feels completely natural straight away, as you stun enemies with your lightning bolt then barrel into them with the brutal drill charge, its hugely satisfying. The movement itself is also slightly slower due to the player now being a Big Daddy, thankfully it never becomes an issue and most gamers won't even notice the change. Overall the combat just feels much tighter and refined than the first game. Battles often take place in sustained areas, and with a better variety of enemy types this time around, along with 3 different types of ammunition for each weapon. This all leads to a much more tactical combat experience.

Another change to the game is the addition of adopting a Little Sister. After defeating her current protector you can choose to adopt her or kill her. Adopting allows you to place her down on specific bodies where you must defend her whilst she gathers Adam - the game's resource used to upgrade plasmids and your character. Many of the plasmids and tools offered to you are key to surviving these onslaught of splicers and have been tailored specifically for the job. Trap rivets, mini turrets, proximity mines and water traps all offer a huge variety in the way you choose to do this. After doing this you again get to make a decision - kill or save, much like the first game killing provides a more instant reward however in the long run saving the little sisters will reap greater amounts of Adam.

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As mentioned the game features an upgrade system. Throughout the world you will find Weapon Stations where you can choose 1 upgrade for a weapon, after which point the station will shut down. Each weapon has 3 upgrades available for it, 1 of which requires the previous 2 to be purchased. Also players will come across 'Gathers Gardens' which allow you to spend your Adam on new or upgraded plasmids (abilities), tonics (passive abilities), health upgrades and ability slots. The combination of these two systems certainly allows you to tailor the way you play the game. If your a fan of the Drill then upgrading this will result in a much more effecient and damaging melee weapon, in combination with a chain lightning plasmid to stun multiple enemies, and specific tonics such as the ice drill - you can become a melee master. Or maybe you just want to upgrade Winter's Blast so you can freeze enemies and smash them with your shotgun. The options are all there to truly decide how you approach the game's combat.

Rapture itself is just as wonderful as ever. The charm of this mysterious, beautiful and exciting world still hasn't worn off. I found myself exploring every nook and cranny, listening to every audio diary I could find, and even reading a few of the detailed explanations of various characters and areas. Although maybe lacking in some of the variety of environments seen in the first game, Bioshock 2 still offers a wide range of interesting areas to explore. It's a world which almost every game will want to indulge in and discover more about.

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The attention to detail throughout the game and it's world is absolutely sublime - from the sound of dripping water on your helmet to the cryptic text painted on the walls. Visually the game looks absolutely stunning, offering a subtle improvement over its gorgeous looking predecessor. The sound design too is fantastic, with convincing appropriate voice acting, atmospheric sound effects and tense music.

One of the most contraversial features of the game is the addition of Multiplayer. Fans where rightfully skeptical however Digital Extremes have managed to pull it off offering a genuinely enjoyable experience. The online multiplayer in Bioshock 2 features similarities to other titles in the genre, with a persistent character that gains unlocks as you level up, such as new plasmids, weapons, weapon unlocks, tonics and character customisation options. Its actually a fairly robust package. The modes on offer are pretty much your standard affair, however mixing all of the singleplayer elements together such as turret hacking, plasmids and tonics creates some reasonably unique and downright fun gameplay moments.

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Overall Bioshock 2 is a fantastic game. In some areas it doesn't quite live up to its predecessor, yet in others surpasses it. The singleplayer is an exciting 12+ hours ride, the multiplayer is surprisingly fun and returning to Rapture is just as awe inspiring a second time around.

Bioshock 2 gets an official Game-Pad 8.8/10

Average Press Score according to TestFreaks: 9.0/10

 

Last Updated ( Thursday, 25 February 2010 16:53 )  

Comments  

 
0 #1 The Guvnor 2010-02-25 18:23
Nice review mate. I was a huge fan of the original game. Will pick this up on the cheap soon.
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0 #2 Strite 2010-02-26 23:48
Good review bud, will undoubtedly pick it up at some point :-)
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  • avatar
    Lucifonz : it reminds me of Conker, that was one of my fave xbox games but no sign of it on 360, and jak 2 is one of my top 3 ps2 games but no sign of it on ps3 Sad
  • avatar
    Lucifonz : when they announce jak 4 i'll be a very very excited man, assuming they stick to the same format as 2 and 3
  • avatar
    Lucifonz : thinking about it i've liked pretty much everything naughtydog have done, crash bandicoot, jak and uncharted are all ace, whereas insomniac is the opposite
  • avatar
    Lucifonz : well yeah obviously, never played the first jak but the 2nd was just amazing, like mixing gta with a platformer and the characters are awesome, ratchet doesnt resonate with me at all just find it real boring but im not too into platformers
  • avatar
    The Guvnor : its only sooooooooooooooooooooooo much better in your opinion tho aint it. I have played them all. I much prefer r&c games
  • avatar
    Lucifonz : jak 2 one of my fave ps2 games
  • avatar
    Lucifonz : jak is naughtydog but they'l be doing UC3
  • avatar
    Lucifonz : they're two totally different dev teams, jak is sooooooooooooooooooooooooooooooooo much better than r&c
  • avatar
    The Guvnor : maybe they will make a jak game. After they finished with r&c. The demand for r&c is clearly much more
  • avatar
    The Guvnor : u even played the games?
  • avatar
    Lucifonz : just make a proper new Jak game!!!!!
  • avatar
    Lucifonz : not impressed by that game at all
  • avatar
    The Guvnor : «link» Ratchet & Clank: All 4 One looking good. 4-payer coop should be ace
  • avatar
    Lucifonz : «link»
  • avatar
    Lucifonz : i think enslaved looks better from them shots
  • avatar
    The Guvnor : man Heaveny Sword still looks so much better than Enslave, and its like 4 years older lol. Still, Enslaved will rock !!!!!
  • avatar
    The Guvnor : it may well be better on pc. But i dont have a pc. And for that price, think im gonna have a bash at it then ebay
  • avatar
    Lucifonz : got a complete new love for tested.com after their bits on the whiskeymedia big live live show live last night, real interesting and pretty funny
  • avatar
    Lucifonz : thats an amazing price guv, still that game is so much better on pc, but for a fiver cant really go wrong!
  • avatar
    Lucifonz : also apparently the installed base of 360's is like 3x as much as it was when halo 3 was released
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